Filed Under (Consoles, People) by admin on 13-08-2008
by Darren Murph via engadget.com
Look folks, we won’t deny that hardcore usage of the Wii could result in weight loss, but we have all ideas Japan’s Kosuke Kitajima relied a lot more on swimming laps religiously and eating a set diet than playing Mario and Sonic at the Olympic Games. Nevertheless, the Olympic gold medalist, who snagged said medal in the men’s 100-meter breaststroke earlier this week, did mention that he used the game to prepare his mind. “See, Mario does the breaststroke,” he stated, “and thus, it’s perfect mental training for envisioning the actual Olympic hall.” We’d say that’s being mighty generous, but whatever gets you to the other end first, right?
Filed Under (Consoles) by admin on 12-08-2008
by Darren Murph via engadget.com

It’s tough for us to go six months without a newfangled approach to hacking the famed USB missile launcher, so it’s with great joy that we present to you this particular one. By utilizing a spare Wiimote, a USB-enabled PC, a USB missile launcher, a few strips of duct tape and a minor amount of programming knowledge, you too can craft an auto-aiming launcher which can find, aim at and attack IR targets.
Filed Under (Consoles) by admin on 30-07-2008
by Darren Murph via engadget.com
No need to phone in the shock police — you had to know this was coming. After all, what kind of stockholder-pleasing company would Nintendo be if it wasn’t already thinking about how to top the Wii? According to information in a recent Forbes piece surveying the field of gaming consoles, Nintendo is “already working on the Wii’s successor.” President Satoru Iwata shared that the Big N was “always preparing for the next hardware,” though it would be unwise to expect said hardware anytime soon. With Wii consoles still hard (or at least not “easy”) to come by in some locales, we’d say Nintendo is in no hurry to move beyond its current cash cow. Still, even Iwata admits that it “will be difficult” to exceed expectations now that the Wii has proven so successful. Not really, though — throw in high-def support and you’ve got an entirely more lovable machine.
Filed Under (Consoles, People) by admin on 29-07-2008
by Donald Melanson via switched.com

While it’s not quite the feat that an actual Wiimote-paddled canoe would be (or nearly as silly), this nunchuck-steered contraption is still pretty impressive in its own right, and quite the change in pace from the usual Wiimote-controlled robots.
At the heart of the rig is the always-useful Arduino platform, which employs some custom software to control the two electric motors powered by a pair of golf cart batteries, along with some robot servos and a battle bot motor driver. That apparently all adds up to about 6 to 8 hours of cruising time and a leisurely top speed of four miles per hour, not to mention some apparently spot on controls.
[Source: The Earth Times]
Filed Under (Consoles) by admin on 24-07-2008
by Phil Larsen via nintendowiifanboy.com
There is no better way to celebrate your healthy and happy Wii Fit lifestyle than by embracing the power of a mind-altering drug. To cover up your dirty old Balance Board, AMR Racing (creators of the Hoochie Mama) has created a marijuana print, lovingly entitled Weed White.
This isn’t exactly the message Nintendo would want to send to the children of the world, but to all the Wii Fit moms out there? Smoking a joint might be totally fair game. You can pick up this cover from Amazon for around $20, which includes a bonus Wiimote skin. Might want to grab a bag of Doritos while you’re at it.
No, you didn’t misread the title of this post; it’s not another edition of Born for Wii for today. Yet, the title is still a bit misleading, as we really should have said that the
Dark Room Sex Game
is “Porn for Wii Remote.”
Created for the Nordic Game Jam at the IT University at Copenhagen (which had a theme of “taboo” this year), players can either use Wiimotes or a keyboard to play this PC title. Even though it’s a “sex” game, there are no visuals in Dark Room (only audio). The objective is to find a “mutual rhythm” with your partner, and then gradually speed up until — well, we probably don’t need to spell out the rest. Four players can also take part simultaneously in Orgy Mode, during which you “swap partners randomly and compete to reach orgasm the fastest.”
Part of the inspiration behind Dark Room, apparently, was the phallic shape (and rumble) of the Wiimote. The team behind it hoped to make players feel embarrassed but satisfied, and believes that the use of imagination in the game is more erotic than using raunchy graphics. We’re not so sure, though, that some hormone-driven teenagers would agree.